Here's an article worth checking out about the inexorable push in video games towards more and more realism, more polygons, more complicated lighting models, richer textures.
http://modetwo.net/users/nachimir/vga/
The text is on the pompous and wordy side. The writer dances oafishly around the question of gameplay -- like, gameplay, as in, what is there FUN to do? Is Doom XII any better a game than Doom IV, despite the fact that, thanks to a new pixel shader model and a wider polygon pipeline, I can now see my bullet flashes reflected in the sweat beads on the cheekbones of the demon lizard, even though he's partly obscured by a tapestry of photorealistic unicorn hair? Hmm, I shot him, and he died. Huh. Now what?
But I do like the gallery of alternate-universe games: most of them I had never seen before. Don't know if I'd want to play in a world that looked like a pencil sketch all the time -- but who knows. It would be a nice to take a break from the lizard.
October 18, 2005
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